![]() ![]() ![]() 1:55pm Français Y a til une chance que le jeu soit traduit en français. The graphics/effects certainly could be prettier, but I do understand this state being relatively early into the game's development. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews The Hand of Merlin > General Discussions > Topic Details. It seems like a bug that the 0-cost "overwatch"-type melee ability can only be cast before but not after the rest of this characters' actions this turn for whatever reason. The mage guy felt low-utility (although ironically he was the one who survived the Behemoth fight), with ranges too low and cooldowns too high. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews The Hand of Merlin > General Discussions > Topic Details. Recruit a company of up to three mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. I'd recommend some mechanic for melee characters to be able to potentially mitigate damage the way cover does: say, a default ability that raises a shield that acts like cover so long as you've not moved this turn, or whatever. The Hand of Merlin Whispers Of Doom Early Access PC Game 2022 Overview The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. ![]() Honestly, melee feels quite unbalanced as in melee you will always get hit and engaging in melee means not being in cover. I did kill him on my first try, but that was at the cost of 2/3 heroes. Some quick thoughts to add to everybody else's: the Behemoth is ridiculously unbalanced, between his armour, damage reduction, damage output and retalliation. ![]()
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